![]() ![]() If they have any support abilities, they will be available for use.Īll active party members, including the characters Reynn and Lann, will receive Exp upon completing battles. You'll always have access to these Mirages and can add/remove them from your stacks as you wish. You can store up to 12 Mirages in your active party. In the game, there are a number of Mirages that are unimprismable. One of these items is called a Glowshroom, which for a period of time, will make imprisming Mirages easier. She will sometimes have an item on her head. If your party is full, you can decide if you want to send the Mirage to the Prism Case, or replace one in your party with it.Īs you proceed through the story, you'll be introduced to the character Serafie. If your party is not full, the newly imprismed Mirage will be added to your active party. You can have up to 12 Mirages in your party. You will always get the Mirage at level 1. Once you've imprismed the Mirage, you'll be able to view the information about the Mirage. There are some that are listed as "once per battle" and are usually not stackable prismtunities. ![]() You can stack most prismtunities up to four times. This will cause the aura to become stronger, and improve the chances of imprisming the Mirage. Sometimes you will need to stack the prismtunity requirement, by performing the required action again. The Mirage will have a glowing aura underneath it, and then you will be able to attempt to imprism the Mirage. When you perform the required action, the Mirage will enter the state of prismtunity. You can find out what you need to do by performing Libra on the Mirage. In order to imprism them, you need to perform a certain action upon the Mirage. Imprismingīy imprisming Mirages, you are then able to add them to your party for use. While your Magic stat would be perfect for this game, your weaknesses to Fire and Dark Magic will be your downfall. For example, stacking Shiva+, Reynn, and Bablizz is dangerous. You also need to be careful when you come to compounding weaknesses in a stack. If you can stack Cura and Curaga, you'll be able to heal a lot better. The main exception is healing, as you'll quickly outgrow common potion types. The same goes for Raise over a Phoenix Down. You don't want to waste your AP casting something like Balance when a Wobblestopper does the same job. When it comes to abilities in stacks, don't go for abilities that duplicate the effects of items. You also want to ensure your Agility is high, as this will determine how quickly your turn arrives. This game doesn't benefit from trying to play it with the Tank-Support-DPS style. Defense is okay to pay attention to, but the aim here is to out-damage enemies instead of outlasting them. When choosing Mirages for a stack, favour Magic, then Strength. If you get to Ultima, you have a pretty amazing Light stack set up. This goes Banish -> Banishra -> Holy > Ultima. The same goes for most elemental magics, except for Light magic. If you have two Mirages with Fira in a stack, it will turn the ability into Firaga. For example, if Lann has a stack with the Fire Ability, and has a Fire Mirajewel equipped, Lann will be able to cast Fira. How you set your stacks up will determine what abilities your stack has. You can't stack Mega Mirages, as they need to be summoned. The only way you can have the same Mirage twice is if you have two of that Mirage. The small Mirage cannot be the same Mirage. Small Mirage - Medium Mirage - Jiant Lann. ![]()
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